Display

The Xperia Z5 comes with a 5.2-inch LCD, possibly IPS in technology, featuring a resolution of 1920 ten 1080. Sony has used a 1080p display in the five.0-5.ii" size grade since original Xperia Z, and although the quality of their newer displays is manifestly superior, Sony is conspicuously happy with the Z5's pixel density of 423 ppi.

In some ways Sony has done the correct thing by resisting the urge to include a 1440p brandish with the Xperia Z5, instead offering a college-finish phone (the Xperia Z5 Premium) for those that desire a larger, 4K display on their device. 1080p is just fine in the vast majority of circumstances, especially when it uses standard LCD subpixel arrangements.

In general, the Xperia Z5 is a sharp, crisp, bright display with decent viewing angles for an LCD. Maximum brightness was particularly impressive at 600 nits, and the unnoticeable piece of glass betwixt the display and outside globe makes the display like shooting fish in a barrel to view outside in strong backlighting. Machine brightness was responsive equally well, and manual brightness allows you lot to turn the brightness down very low for reading in night environments.

Where the Xperia Z5 falls downward is in accuracy pretty much across the board. By default, the display is heavily tinted towards the blue end of the spectrum, which not only gives whites that cold hue, but also drags colors abroad from their true value and towards blue. Black levels are mediocre, leading to a contrast ratio of 1140, and in that location'south noticeable backlight bleed along the top edge of my retail unit in some situations.

Measured with an Ten-Rite i1Display Pro, using SpectraCal's CALMAN 5 software, the overall colour gamut of the display is well outside sRGB. Ordinarily this would exist fine, merely Android lacks any sort of color management, which gives the Xperia Z5's brandish an oversaturated advent (and this is without turning on the ultra-vibrant display mode). Reds are oversaturated the about, which makes them 'pop' at the expense of accurateness, though pare tones are reasonably okay.

Accuracy gets even worse when you're viewing images with the X-reality Engine enabled. An oversaturated display tin look good in some situations, merely with the X-reality Engine enabled, photos and videos viewed in the stock applications have an unnatural colour reproduction that only looks strange. I'd recommend turning off the Engine immediately.

It is possible to correct the accuracy of the brandish somewhat past adjusting the white rest in Sony's pretty decent control screen. Setting reds to +205 and greens to +140 brings the color temperature from 9800K to 6500K, and addresses the blue tint throughout the display's color reproduction, improving accurateness significantly. Unfortunately, the by-production of making this change is a reduction in peak brightness, then it'south by no means perfect.

The Xperia Z5 also comes with a glove fashion, which I'd recommend enabling only when you plan on wearing gloves, every bit information technology increases the touchscreen's power consumption.